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Wednesday, February 9, 2011

Latest reel

So here's the latest version of my Leica reel now. The quality's not very good. Unfortunately my good quality one is too big to put on vimeo. >(

Leica Reel

Tuesday, February 8, 2011

Character Bios

Goals

Sinii -  To keep all his friends together.
Benji - To not be left alone while not letting the other two know he's afraid.
Naranja - To be alone with Sinii


Obstacles

Sinii - Some unknown force keeps taking his friends away.
Benji - Some unknown force keeps taking his friends away.  Hiding his fears gets harder and harder as his friends disappear.
Naranja - Some unknown force keeps taking his friends away.  Benji's presence stop her from getting to be alone with Sinii.

Status Relationships


Sinii - Sinii puts his friends in high status because his friends are the most important thing to him.  He holds both Benji and Naranja in the same status.  (higher than he views his own status to be)


Benji - Benji puts himself on a higher status than either Sinii or Naranja.  He is friends with Sinii but he holds Naranja in a low status because he thinks she's annoying.


Naranja - Naranja holds Sinii in extremely high status because she really likes him.  She holds Benji in a low status because she feels he's always getting in the way of her being with Sinii.





Name
Sinii
Age
Timeless
Gender
Male
Childhood

Family, friends
Family is unknown.  Naranja and Benji are his closet friends.
Era
N/A
Culture
None.
Ethnic background
Game piece
Religion
None.
Profession
To be a game piece for Snakes and Ladders (not really his profession...but it's what he does)
Income
None.  He is a slave to the game. :D
Dreams
To be accepted.
Goals/Ambition
To help out his friends if they are ever in need.
Morals
Believes everyone should be treated equally.
Physical health
Good.
Hygiene
Very good.
Diet
Doesn't eat.
Sex life
N/A
Intelligence
Average.
Education
None.
Need/purpose
To be with his friends.
Idiosyncrasies
Always wears his little hat.
Weaknesses
He can be a little too nice/trusting.
Evolution/Life Cycle
N/A
Stereotype/Archetype
Hero.
Obstacles
Some unknown force keeps separating him and his friends.
Values
Friendship, loyalty.
Sense of Humor
Has a very innocent sense of humour.  Does not often understand sarcastic humour.
Fears
Losing those close to him.
Environment (Environment they feel comfortable or uncomfortable in)
Does not like the dark much, but being with others makes it not as bad.
Self View
Likes himself but holds his friends as more important.
Nocturnal habits
Goes to bed early.
Flaws
Can be slightly oblivious to various things.  Such as Naranja's interest in him.
Talent
Has an 'aura' about him that people can't help but like.
Addictions
None.



Name
Benji
Age
Timeless
Gender
Male
Childhood
None.
Family, friends
Family unknown.  Friends with Sinii.  Tolerates Naranja.
Era
N/A
Culture
None.
Ethnic background
Game piece.
Religion
None.
Profession
To be a game piece for Snakes and Ladders (not really his profession...but it's what he does)
Income
None.  He is a slave to the game.
Dreams
To become famous.
Goals/Ambition
Has none he will admit to.
Morals
Hates violence.
Physical health
Good.
Hygiene
Good.
Diet
Doesn't eat.
Sex life
N/A
Intelligence
Average.
Education
None.
Need/purpose
Doesn't want to be alone but doesn't want his friends to know that.
Idiosyncrasies

Weaknesses

Evolution/Life Cycle
N/A
Stereotype/Archetype
Poser
Obstacles
Some unknown force keeps separating him and his friends leaving him alone.
Values
Friendship.
Sense of Humor
Enjoys sarcastic humour
Fears
Other finding out he's really a big coward.
Environment (Environment they feel comfortable or uncomfortable in)
Doesn't like to be alone.  Prefers to be in places with lots of people.
Self View
Thinks he's awesome.
Nocturnal habits
Stays up late playing video games.
Flaws
Closes himself off from people.
Talent
Skateboarding.
Addictions
None.



Name
Naranja
Age
Timeless
Gender
Female
Childhood
None.
Family, friends
Family unknown.  Friends with Sinii.  Hates Benji.
Era
N/A
Culture
None.
Ethnic background
Game piece.
Religion
None.
Profession
To be a game piece for Snakes and Ladders (not really her profession...but it's what she does)
Income
None.  She is a slave to the game.
Dreams
To marry Sinii.
Goals/Ambition
To become brave enough to sing in front of people.
Morals
Believes everyone should be treated with kindness.
Physical health
Good.
Hygiene
Good.
Diet
Doesn't eat.
Sex life
N/A
Intelligence
Average.
Education
None.
Need/purpose
To be with Sinii.
Idiosyncrasies
Usually stands with her arms close to her chest.
Weaknesses
Scared easily
Evolution/Life Cycle
N/A
Stereotype/Archetype
Damsel in distress.
Obstacles
Some unknown force keeps separating her from Sinii.
Values
Friendship.
Sense of Humor
Yes.  
Fears
The dark.
Environment (Environment they feel comfortable or uncomfortable in)
Is okay as long as Sinii's there.
Self View
Can be a little down on herself, but not too bad.
Nocturnal habits
Can't stay up past 10.
Flaws
Shy.
Talent
Singing.
Addictions
None.




Wednesday, January 19, 2011

Latest reel

Here's the link to my updated version of my Leica reel right now. I made the beginning start more suddenly like many people had been continuously suggesting. I think it helped give the beginning more impact.

Leica Reel

My only concerns are regarding the the part in the beginning 20 seconds in where the character walks into the distance only to find himself coming back the way he came. I feel it slows down the pacing of my film so I was wondering if it would be better to just get rid of it. (same with when the other character does the same thing 44 seconds in)

Also, I made the second stairway into a ladder but I'm not sure if that conflicts with the previous stairway. I'm wondering if I should make them both ladders, keep them both as stairways or if it even matters.

(Assuming anyone actually reads this...lol) Your opinions would be greatly appreciated! :D

Tuesday, January 18, 2011

Production Stuff

Okay, so here comes the boring but necessary part of this...

Here's my production schedule as of right now:

Production Schedule

And here's my task list of sorts...


January 18

-Update blog
-Fix the beginning of film
-Composite new parts of film into the Leica
-complete 5 seconds of animation


January 19 -31

-animate 5 seconds everyday except for Saturday and Sunday (animate 5 seconds in total for those two days)
-start character bios (have at least 3 characters done by the end of the month)

-have sounds recorded for sound designer by Jan 31
-send sounds to sound designer once collected
-finish sound designer contract
-find a 3rd year who can help colour my animations
-complete 2 backgrounds a day
-remember to eat/sleep
-get more tea

(1:25-1:30 minutes of animation done by the end of Jan)
(26 Backgrounds done by end of Jan)


February 1-28

-animate 5 seconds everyday except for Saturday and Sunday (animate 5 seconds in total for those two days)
-re-record/send any sounds I find after or need to do over for sound designer by the end of the first week of Feb
-finish the last 2 character bios (due on Feb 9)
-complete 2 backgrounds a day (should be done by Feb 12)
-remember READING BREAK is from February 21-26 (going to Victoria from Feb 24-26)


March 1-31

-Keep up the 5 seconds of animation a day unless more/less is needed to have all animation done by March 15
-the rest of March will be editing the animation as well as a buffer point to finish any more seconds of animation that might still need to be completed.

-begin test renders by the end of the month


April 1-13


-have entire animation + sound completely rendered in HD by April 5th
-time between April 5 and April 12 is a buffer for the final render
-HAVE EVERYTHING COMPLETED AND READY TO HAND IN BY APRIL 12

-FINAL GRAD PANEL IS ARPIL 13-19  DX

-rest of the month is to fix anything that might need it for the very final product


May

-Graduation May 7
-sleep for rest of month

Inspirations

So why am I doing this film and what were some of my inspirations?  Last semester I had to write an essay on both these questions.  If you want to read the entire thing there will be a link to the entire thing at the bottom of this post.  Otherwise, I'm just going to write out what it says about my inspirations.


Inspiration 1

Snakes and Ladders

I decided to make this film because I enjoy changing the meaning of things with imagery.  I want to change how people look at board games, even if it is only for the duration of the film.  I would like to shine a different light onto board games and show the game pieces point of view throughout the game.  I chose snakes and ladders because it was my favourite board game when I was younger.  Also, it is a very well known game which will make it more relatable to a larger number of people. 


Inspiration 2


Board game pieces

Another detail I focused on was making sure I kept them all the same size and relatively the same shape as the Snakes and Ladders game pieces.  I did not want to make it obvious to what they actually are but I also did not want to throw off the viewer entirely and make them completely different.  For colour I chose to make them all a neutral colour to help unify them, all the while giving them different colours for each of their outfits.  The colours I chose are the typical colours one would normally see in a board game: blue, yellow, and green.


Inspiration 3

Harry Potter 4



When creating this idea I was greatly influenced by the labyrinth in Harry Potter 4.  I really liked the aesthetic of the hedges and was immediately attached to the maze idea and how the entire labyrinth was covered in a shroud of mist, limiting vision.   I wanted to create a film about the inability to escape and a labyrinth shrouded in mist and darkness fit really well.  


Inspiration 4

9






When I was designing the characters I always had the characters from the movie 9 in mind.  9 has such wonderfully thought out character designs that made it easy for the audience to feel for them and the hardships they had to go through.  Their situations feel very similar to what my characters go through: a small number of tiny characters trapped in a larger world with no know way of escape. 

 
 Inspiration 5

 Luxo Jr.

In terms of animating, Luxo Jr. by John Lasseter is a big influence on character acting.  It is amazing how Lasseter was able to portray father and son characteristic to inanimate objects strictly through movement alone.  It was commented that just by watching the film it was obvious that the filmmakers cared about the characters and made something beautiful.I would like people to see my love for my characters come through in the character acting of my film.  When I animate my characters I want each of them to stand out as individuals.


Inspiration 6

Hayao Miyazaki

Hayao Miyazaki is also a huge influence on my work.  His character acting and story telling are flawless and his worlds are beautiful.  I am mostly fascinated by how he uses hair and clothing to show emotion in his characters.  With subtle movements of the characters hair and clothing Miyazaki is able to convey quite powerful emotions.  Even though my character do not have hair I still want to use this technique to give my characters life and express their emotions with elements such as their shoulders rising or their clothing rising.



Here's the link to the entire paper:

Why Paper